SERIES BIBLE NOW AVAILABLE!
May. 5th, 2008 05:00 amCALLING ALL WRITERS
Are you interested in writing some fiction, pretty much anyway you choose with only a few ground rules? Well guess what! Click on our Brand Spanking New Series Bible and consider adding yourself to the list of writers writing this thing now called WISHWORLD! Well, called that for now.
A list of the people (and the order their stories will appear in) who have already signed on are:
a)
b)
c)
d)
e)
f)
g)
h)
i)
j)
k)
l)
m)
n) Jen Hernandez
o)
p)
q) Loren Coven
r)
s)
t)
Possible chapters from kisai and strangelv__.
NOW WITH A SERIES BIBLE!
Questions answered, premises explained, characters sketched out!
This way to two hours of typing!
WISHWORLD
I want this story/novel/whatever you call it to be pretty
freeflowing and Your Own Work, so this Bible will probably be kinda brief,
giving you the main characters, settings, premises (premisii?) and a few
loose guidelines.
THE PREMISE
The Basic Premise here is that young 8 year old Jana Anderson is
given any wish in the world she wants by a waitress at a popular
restaurant. Thing is, the wish comes true - she wishes that everone in
the diner gets their wish. Her's causes her to grow up, she's now 18.
Everyone else, though, (all forty two of them) has ALSO gotten their wishes.
Some people may have asked for the Chicken Fried Steak instead of Liver,
and others were whisked away to far off incredibly twisted lands by their wishes
lands. With the aid of a talking skull in a box (no, seriously) and a
motorbike that runs on siphoned gas, she travels the world, attempting to
get people to give up their wishes to make the world right again.
THE MAIN CHARACTERS
JANA ANDERSON
Jana Anderson starts our story as a bored 8 year old suburbanite
kid at a restaurant with her parents (Tim Anderson and Julia Anderson).
She likes dolls, and playing house, and, like most girls her age, really
hopes to grow up to be a pretty singing ballerina princess astronaut.
She's an innocent with a kind heart, and this is what causes all our
problems.
As her parents both run out to powder their noses, her waitress
comes by and asks what she'd like. Anything that she wants. And Jana
decides she wants everyone in the diner to get their wish, which happens.
Jana gets her wish, she's a 18 year old woman now. She's a tiny
spitfire - a slim well toned five foot three in in her boots, ragged
blonde hair down to the waistline (usually with random braids), blue eyes,
and sharp features.
She has the book-smarts of an 18 year old. She has the (easily
annoyed) maturity of an 18 year old. She has NONE of the experience. Her
body is new to her, the world of grown-ups is new to her, and she's going
to need to learn that when adults tell her one thing, they'll often mean
they're going to do some another thing. It'll be a tough journey for
Jana, and she'll grow smarter about it as the series progresses, losing
some of her naivete and maybe even gaining some ruthlessness to get her
quest finished. Still, deep down, she wants to be that 8 Year Old's
Perfect Singing Princess Ballerina Astronaut.
The world (really her local area) she finds herself in is very
dungeons and dragons fantasy, and as such, she's dressed as an 18 year old
female warrior savage in leathered animal skins and tribal beads. She'll wear other
clothes in other non-D&D looking worlds, but may need to be reminded
occasionally that animal skins are not what one wears when having Tea With
the Queen.
SYLVIA WALKER (aka The Skull, The Box and The Skull Box)
Sylvia starts out story as the waitress who asks Jana what she'd
like. After the switch, she becomes a powerful potions and magic witch,
but "dies" in an altercation with the our main baddie, Vengeance.
However, Sylvia's wish wasn't to become a witch. It was to cheat
death through magic, and cheat it she did. Her skull (the actual skull,
not a severed head or decomposing lump of flesh), once placed in a small
ornately hand carved wooden chest survives, and gives advice.
To outsiders, it looks as if the box is actually talking to Jana,
and Jana makes a point of not opening it to talk to Sylvia, although she
will to allow the skull to "see" the world they're in a bit more clearly,
occasionally yell at it when it tells her something she doesn't like, or
to scare the hell out of the people around her.
Sylvia doesn't spew forth riddles or puzzles, but only speaks when
spoken to. If Sylvia has the answer for something, she won't say it
unless Jana asks. Mainly because Sylvia is kinda angry at Jana, and while
she doesn't want to sandbag Jana, she's kinda stubborn. She'll also make
Jana think for herself if Jana leans too much on her for advice, or if she
knows Jana should be able to work out the solution herself.
Sylvia has a lot she can say sometimes - she can see a few
hours into the future, can see from inside her box for about a quarter
mile around her (a half mile if she's outside the box). Sylvia can "feel"
the gems or wishwielders from farther away than she can see, but only
vague directions, and usually cannot tell the actual person unless out of
the box and within line of sight.
Sylvia is a Southern Belle-ish mother and deeply cares for Jana
since she can't find her own children and sees in Jana the 8 year old who
granted everyone their wishes (and doubt's that her own kids would like to
see her in this condition). She's rather relaxed and laid back, but prone
to fits of silent depression and skulking, especially as she realizes that
withotu Jana, there is nothing anyone can do for her, or she can do for
rherself (no hands, no magic).
Jana will eventually take Sylvia's wish, once she feels she's
mature enough to handle her quest on her own, and Sylvia, honestly, can't
wait. I mean, she's a skull. It's not like she can waterski any time
soon.
RECURRING CHARACTERS
As of right now, there's only ONE recurring character. Don't let
that stop you from bringing in other characters that could recur, although
if you're going to use someone elses character, it's probably good manners
to ask the creator of that character first.
WILLIAM THROCKMORTON (aka Vengeance)
As of this writing the one recurring character is Vengeance.
Before the switch, William Throckmorton is a thirteen year old nobody.
He's not a bad kid, just kinda ostracized, still trying to find his niche
in the world, and that niche isn't all that popular. He's fantasizing
about his perfect world when the switch happens.
William becomes Vengeance after the switch. He is the
owner/king/emperor/grand poobah of the city state of San Antonio, where
the diner was. He's not a bad emperor, in fact, it's rather a
benevolent dictatorship, but he plays up the part of Bad Ass because,
in this world, he can. He's doing rather good for himself, with his
eight supermodel type concubines, his D&D style city state that is running
well, being a pretty good magic user...everyone is happy.
So guess who Jana first asks to give all this up?
Vengeance may be a benevolent dictator, but he knows he's got a
good thing going - he's not giving it up for nothing. He attempts to kill
Jana (ends up killing Sylvia, instead), and chases her out of outside of
his city state. And pursues her until she manages to escape his sphere of
influence...
...until Vengeance realizes that she may be able to end this
wishworld even WITHOUT all 42 wishes (my "I can't get 42 chapters!"
trapdoor). Then he gets pissed - and starts coming after her. Deep down,
he knows his life is so much better here than back in the pre-wish world,
and he's terrified of being in that diner alone again.
THE WORLD
The world has been seriously altered because of the wishes. Our
story starts out in San Antonio, Texas, which has been converted to a D&D
style city state run by vengeance. The whole world isn't like this,
though - pockets of technologically advanced areas exist, pockets of
hunter gatherer communities, pockets of whatever the wisher has asked for
in that area, or that the wish has transformed to "support" a wish. Ths
allows you to allow your story to function if you don't want to stick with
any one type of location. All we ask is that there be some basic
continuity. If Los Angeles is a fascist state run by Swedish
Dictators in one chapter, another chapter can't have it as a gigantic free
love hippie commune. There'll be a list of cities and what they are under
the "Continuity" section of the bible.
THE PLOTS
What kind of stories are we looking for here? Pretty much
anything goes. There's no set theme or tone to the series. You wanna
write a broad comedy, please do. You want to go all Shakespearean, go
right ahead (just don't kill our main characters, if you don't mind?).
Wanna go for a Pullitzer? Good luck. The nice thing about the premise of
the series, is you can write almost anything.
THE GROUND RULES
Here are some basic ground rules for the stories. More will be
added as we need them, but I'm hoping we won't.
WISHES
There are several ground rules regarding wishes. In order to give
up a wish, the character giving it up must TRULY...in their HEARTS...give
up that wish. They can't just say "Okay, don't want that Playstation
anymore." They have to truly give it up. When they do, a bright flash
appears coming from their chest, and a round spherical gem (it can be any
kind of gem, I prefer Jade myself) appears from the corono of the flash,
usually floating out a few inches from the chest before dropping to the
ground. The person feels the gem popping out as painful, but not
debilitating, like a sudden jolt.
If the person dies, the wish can do two things. First, the wish
is transferred to the person most directly affected by the wish. If a
father wishes his son was a football star, and dies, the son becomes the
wish bearer, and Jana must convince the son to not be a football star.
Secondly, if the person dies and he was the only person (directly)
affected by his wish or if he had no one to pass it on to, on death, the
gem will usually end up found in the person's hand. In this case Jana
must simply collect the gem (or, for fun, chase down someone whose stolen
the gem, or dig up some graves looking for it).
Jana can also FAIL to get a gem. Someone doesn't want to give
it up or is incapable of giving it up, or even can't FIND a gem. That
will be dealt with in the last chapter.
Wishes once given up, cannot be reclaimed, but at the same time,
the wish doesn't really END right at the point. The wish will continue until
Jana does the ritual to revert all the changes. So someone may decide to
give up their wish because they know they'll have it until Jana succeeds,
or may give it up only to decide later to kill Jana so she can't revert the
world, and they can keep their wish, even after recanting it.
LONG TERM CHARACTER CHANGES
I'm all for character development. I don't think you can make a
good story without it. That said, you probably don't want to make too
many drastic changes to Jana - she has to survive 42 chapters. Please do
not lop her arms off (unless it's either REALLY REALLY REALLY
important, or you can find a way to put them back on again...we prefer
the latter)
THE MOST IMPORTANT RULE OF ALL
Have fun with this. Don't feel constrained by something here. If
it gets in your way, let's talk, see what we can work out. We can bend
the rules as far as they can without breaking if need be.
AND THANKS FOR PARTICIPATING!
CONTINUITY LIST
The following continuity list will try to keep a list of changes
done to the world and characters as they come in. It'll also list
long term changes or items that may affect later stories. These are FIRST
COME FIRST SERVED, but if you're story contradicts it, we can be flexible.
POST WISH CITIES:
San Antonio, Texas - Dungeons and Dragons-ish Medeival Sword and
Sorcery World
VEHICLES:
KAWASAKI 2007 NINJA - Jana's motorbike.
no subject
Date: 2008-05-05 04:37 pm (UTC)I might introduce a character that could possibly return later but I am not sure on that.
Also I have a forum I go to that has some writers on it. Would it be ok for me to recruit people from there to make chapters?
no subject
Date: 2008-05-05 11:45 pm (UTC)no subject
Date: 2008-05-06 01:24 am (UTC)no subject
Date: 2008-05-06 03:14 am (UTC)no subject
Date: 2008-05-06 01:59 pm (UTC)I'll ask people individually instead I guess.
no subject
Date: 2008-05-06 02:14 am (UTC)I'm so ready to scribble on this... XD
Count me in!
Date: 2008-05-07 02:54 am (UTC)I think I know exactly where I'd like to go with this.
StormWhisper
Re: Count me in!
Date: 2008-05-07 07:22 am (UTC)She could even end up being an antagonist.
StormWhisper
Re: Count me in!
Date: 2008-05-07 08:14 am (UTC)>characters, or well, it's just no good for me.
I'm hoping we'll have out main characters in there somewhere (even if they're in the background). It IS a story about Jana, after all. Not that I'm dictating, just suggesting. :)
Re: Count me in!
Date: 2008-05-07 06:31 pm (UTC)I'm having some fun with Jana too. I've written for other people's characters before.. though usually I had a better idea about them, had stories already to go on, so I could get the feel so I didn't alter the personality.
The last person who allowed me to borrow a character was pleased with how I handled her.
For the record, I've taken over the Little Rock-Memphis area. For one.. I doubted anyone else would want to use that as a setting. For two having grown up in stink pit.. I mean Memphis, It's an area I know well. That and I figured someone else might want San Francisco, where I live now.
The reason I say Allisandra could become an Antag is because, well if it came down to it, she would kill Jana to keep her new life. (Don't worry. I have 0 intentions of killing Jana now. To be honest, Allisandra doesn't want to kill her either. And really.. it wouldn't be a very good story if you killed the Protag in the middle of the xxth chapter unless the rest was going to be done in flahsback) The side effect of Alison's wish (and because of the world setting this gave me a chance to have some real fun with it) it what Jana initially assumed was what Allisandra (the name she goes by in this world, which is explained in the story of course) wanted. Sylvia made her jump through a few mental hoops to get to the real conclusion and both of them are now stumped as to how to make Alison give up her wish.
My plan (and Allisandra's agreeing with me for once..) is to have Allisandra go to Vengeance and pretty much tell her, why he needs her. Which sets her up as a perfect Antag. She still doesn't want to kill Jana, but she's willing to fight to keep what she's gained.
As Sylvia said "How do you make someone give up something they've probably wanted their entire life? It's like asking them to cut off an arm and give it to you, because you told them that only their severed left arm could set things right."
StormWhisper
Re: Count me in!
Date: 2008-05-07 06:33 pm (UTC)StormWhisper