Art is not happening today.
I drew this wonderful picture of Carrie in a Mrs. Claus outfit for this weekend, and the simplest part, the coloring, just isn't happening. :P
When I scan in art, I do it at ridiculously high resolutions. Each panel of the comic in its original form is 2048x2048 which if you have a 1024x768 monitor is Four Monitors Square (Math Disclaimer: Math is Hard). That's just for the comics. The icons I made, were originally 1024x1024 pixels that got shrunk down to 100x100. Doing wallpapers I go much higher. The AWFW book cover is 2580x3339 or 6 square monitors (or, if you're in Canada, .006 KiloMonitors square).
When you work at high levels, undoing stuff becomes a serious problem. And today I experienced that first hand. My Undo cache, because I work so high, is 1GB. And considering each Undo may eat up as much as 100MB, it's a good number to have.
When I start, I go from hard to easy, and I needed to add a "tights" effect. It's not hard to do, but eats up a lot of memory. Unfortunately, I screwed it up three steps into something else, so I hit undo...and while the commands for the Undo were there, it wouldn't go backwards any more. I had to throw the entire image out and start from scratch. This time I got pretty far but accidentally filled in the black line art flesh tone. This time it wouldn't allow me to undo it at all. Again, scrapped. The rhird time, I hardly got anywhere before it simply decided to not even let me click Undo. :P
I found out the culprit - The Backup I made a few days ago. It's sitting on my drive till I have the time to redo the entire backup so it can be burned to DVD. But it's left me with 700MB of freespace, whjich is 2 undos at the most. :P
It's late, and frankly, I'm too burned out from doing the same work three times, so I'll do it tomorrow.
Could be worse - I could be doing this on canvas and thrown out the canvas itself several times....
I drew this wonderful picture of Carrie in a Mrs. Claus outfit for this weekend, and the simplest part, the coloring, just isn't happening. :P
When I scan in art, I do it at ridiculously high resolutions. Each panel of the comic in its original form is 2048x2048 which if you have a 1024x768 monitor is Four Monitors Square (Math Disclaimer: Math is Hard). That's just for the comics. The icons I made, were originally 1024x1024 pixels that got shrunk down to 100x100. Doing wallpapers I go much higher. The AWFW book cover is 2580x3339 or 6 square monitors (or, if you're in Canada, .006 KiloMonitors square).
When you work at high levels, undoing stuff becomes a serious problem. And today I experienced that first hand. My Undo cache, because I work so high, is 1GB. And considering each Undo may eat up as much as 100MB, it's a good number to have.
When I start, I go from hard to easy, and I needed to add a "tights" effect. It's not hard to do, but eats up a lot of memory. Unfortunately, I screwed it up three steps into something else, so I hit undo...and while the commands for the Undo were there, it wouldn't go backwards any more. I had to throw the entire image out and start from scratch. This time I got pretty far but accidentally filled in the black line art flesh tone. This time it wouldn't allow me to undo it at all. Again, scrapped. The rhird time, I hardly got anywhere before it simply decided to not even let me click Undo. :P
I found out the culprit - The Backup I made a few days ago. It's sitting on my drive till I have the time to redo the entire backup so it can be burned to DVD. But it's left me with 700MB of freespace, whjich is 2 undos at the most. :P
It's late, and frankly, I'm too burned out from doing the same work three times, so I'll do it tomorrow.
Could be worse - I could be doing this on canvas and thrown out the canvas itself several times....