Jun. 27th, 2014

dolari: (LovePlusJenn)
Alright, let's finish Wind Waker.
dolari: (LovePlusJenn)
The gyroscopic controls for the boomerang in Wind Waker HD are completely useless in boss fights. I spent more time fighting the controls than the boss.

I just finally turned off the gyroscopic control, set the boomerang to the R button and used the right analog control for aiming. suddenly the boss fight was easy.

Motion Controls are GREAT for fine tune movement. But totally TOTALLY terrible for face paced action.
dolari: (LovePlusJenn)
Next Up - The Legend of Zelda: Phantom Hourglass. But first, sleep.
dolari: (LovePlusJenn)
Figured out where the missing $60 went. The week I wasn't working, I wasn't issued a paycheck. The benefits company doubled up their deductions this paycheck.

Gonna be a tight week. I'll know closer to next paycheck if I'll make rent.
dolari: (LovePlusJenn)
::sees a commercial for Sabrina The Teenage Witch::
< morbo >
"WITCHES DO NOT WORK THAT WAY!"
< /morbo >
dolari: (LovePlusJenn)
Some thoughts on Wind Waker now that I'm done with it.

The most controversial part of the game is the Art Style. Once I realized that they were going for Saturday Morning Cartoon (right down to the sound effects), I actually settled into it. It's cute and adorable. But not what I want long term from my Zelda experience (which is gonna suck, since the next two games I'll play is Phantom Hourglass and Spirit Tracks, which use the same style).

The story, though, was excellent. And I love the Tetra/Zelda character dichotomy. As much as I love Ocarina of Time, I hate that Sheik is this incredibly powerful confident character, then turns into the meek and almost whimpering Zelda. Twilight Princess had my fave Zelda (who wasn't a damsel in distress, but a damsel in torment) who proactively fought alongside Link to take down Ganon. This game, though, had the same proactive Zelda...but it wasn't Zelda. It was TETRA through and through in Zelda's clothing. I really enjoyed that she didn't get (what felt like) mindwiped like in Ocarina. And she was much more fun than Twilight Princess' Zelda.

It also felt very short, and very long at the same time. There wasn't much action in the game, but what was there was fun. But there was a LOT of busy work and side questing. I can see why friends gave up on the original GameCube Triforce Quest. Even with most of the chart-getting removed, it felt like a slog. The good music eased the pain though (Zelda games have some REALLY great music).

I also loved that, essentially, Ganon WINS in the end, and is only stopped when someone else makes his Triforce Wish for him.

In all, it was a lot of fun, if very long in parts (sooooooooooo much saaaailing).

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