The Business Plan
Mar. 19th, 2006 07:19 am1) Gather several webcomic artists.
2) Create a Comico Primer-ish book where four artists get six pages to do whatever they want. The only caveat being it can't be given away for free on their websites.
3) Print comics on demand, or in small batches for sale over the internet, local comic shops and expos.
4) Repeat quarterly, cycling talent and stories.
5) ...?
6) Profit!
7) PRofits from each book are shared among the creators of the book, with 10% going back into the company.
8) In time, the more...er...reliable...artists get a quarterly book of their own, giving up their spots in the primer book to new talent (new talent being already firmly established webcomic artists, with histories of reliable deadline meeting thingies). Thus, we expand our titles.
We have the artists, we have the audience. Think it can be done?
Discuss.
2) Create a Comico Primer-ish book where four artists get six pages to do whatever they want. The only caveat being it can't be given away for free on their websites.
3) Print comics on demand, or in small batches for sale over the internet, local comic shops and expos.
4) Repeat quarterly, cycling talent and stories.
5) ...?
6) Profit!
7) PRofits from each book are shared among the creators of the book, with 10% going back into the company.
8) In time, the more...er...reliable...artists get a quarterly book of their own, giving up their spots in the primer book to new talent (new talent being already firmly established webcomic artists, with histories of reliable deadline meeting thingies). Thus, we expand our titles.
We have the artists, we have the audience. Think it can be done?
Discuss.
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Date: 2006-03-19 02:01 pm (UTC)no subject
Date: 2006-03-26 09:19 pm (UTC)no subject
Date: 2006-03-19 03:47 pm (UTC)no subject
Date: 2006-03-26 09:18 pm (UTC)http://www.dolari.net/sfjenn
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Date: 2006-03-19 04:22 pm (UTC):)
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Date: 2006-03-26 09:16 pm (UTC)no subject
Date: 2006-03-19 04:39 pm (UTC)no subject
Date: 2006-03-26 09:16 pm (UTC)no subject
Date: 2006-03-19 06:08 pm (UTC)no subject
Date: 2006-03-26 09:15 pm (UTC)I'd love to do it
Date: 2006-03-19 06:27 pm (UTC)Re: I'd love to do it
Date: 2006-03-26 09:13 pm (UTC)no subject
Date: 2006-03-19 09:59 pm (UTC)Pad the profit reinvestment a bit more. I'd say 25% at a minimum. 10% after recovering all costs might seem like quite a bit, but the point at which nearly all businesses fail is the first point of necessary expansion, often because of the lack of capital necessary to expand. In other words, if/when it does take off, you want to make sure you have the money necessary to get it completely off the ground.
Also, you might want to consider setting aside a portion of the profit of each issue for some specific charity. There would be numerous benefits from this for both the charity and you.
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Date: 2006-03-26 09:10 pm (UTC)no subject
I would say go for it, but you already knew I'd say that. 8)
There was a lower priced printing service than Lulu that I saw at Staple!, but I can't remember its name. The artist who had about 20 copies printed by this company did admit that Lulu made a more durable product, so it's a tradeoff.
SL
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Date: 2006-03-26 09:08 pm (UTC)The press was Comixpress, I believe.
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Date: 2006-03-22 06:21 am (UTC)As far as the viability of the business plan goes: It may not bring in a ton of money, but being print-on-demand means it won't lose money either and, either way it will help publicize the comics.
In the long term, if the anthology brings in money, I think the web-comics video game suggestion is also worth looking into.
Oh course, I'm probably not the person to ask about questions involving money and business plans. My idea of a business plan is getting a second job, so I can spend more money printing mini-comics with absolutely no commercial appeal.
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Date: 2006-03-26 08:59 pm (UTC)I'm not so big on the video game thing, but I DO have the PERFECT game engine for it. :D http://www.dolari.net/sfjenn