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Back when I was working on SFJenn in the 90s, I would play around with crazy stuff, like loading the raw background files into a sound editor and doing wierd sound stuff, then seeing how the game would display the images. Emily got me thinking about trying that again...
Here's the source image:

It's been repalletted with the SFIBM specific pallette, which is why it's all stripey.
He're some results:
75% Pitch:

Dull Smoother:

Equal Loudness:

Fadeout:

Flange:

Initial Noise Filter:

Invert:

Lowpass Whisper:

Mechanize:

Notch Slide Down:

Only Bass:

Pop/Click Remover:

Reduce Loud Parts:

Reverb:

Reverse:

Shift Down:

Here's the source image:

It's been repalletted with the SFIBM specific pallette, which is why it's all stripey.
He're some results:
75% Pitch:

Dull Smoother:

Equal Loudness:

Fadeout:

Flange:

Initial Noise Filter:

Invert:

Lowpass Whisper:

Mechanize:

Notch Slide Down:

Only Bass:

Pop/Click Remover:

Reduce Loud Parts:

Reverb:

Reverse:

Shift Down:

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Date: 2007-04-07 09:03 am (UTC)no subject
Date: 2007-04-07 10:15 pm (UTC)no subject
Date: 2007-04-08 01:30 am (UTC)no subject
Date: 2007-04-08 02:30 am (UTC)no subject
Date: 2007-04-08 03:52 am (UTC)